#include "Packet.h"

class PacketObjectDestroy : public Packet
{
public:
	PacketObjectDestroy(void);
	PacketObjectDestroy(long long objectID);
	PacketObjectDestroy(Buffer& buffer);
	~PacketObjectDestroy(void);

	virtual int Write(void* buffer);
	virtual void Read(Buffer& buffer);

	long long GetObjectID(void) const;

private:
	long long m_objectID;
};